
During Halloween 2018 event, SCP-939's head was given a more pumpkin-esque appearance, with a glowing mouth as well.SCP-939-89 and SCP-939-53 have different models due to a miscommunication, leading to two people making different models for SCP-939.SCP-939 is the only playable SCP in the game to have more than one instance.If you want something done right.: Kill an SCP as a Scientist.I'll Pass, Thanks: As an SCP, kill someone who's charging or firing the MicroHID.Microwave Meal: Kill an SCP with the Micro HID.SCP-939's screen will no longer flicker when motion blur is enabled.Įxample of SCP-939's vision.SCP-939's bite will no longer lock up when attacking.
SCP-939's screen will no longer flash when it bites people.
Secret laboratory skin#
Both SCP-939 instances now have a unique Halloween themed skin and name.Fixed an oversight preventing SCP-939 from seeing moving human players unless they were jumping.Fixed SCP-939 being unable to see SCP-173's model through wall.Fixed an issue where SCP-939 couldn't see thrown grenades.Attacks now consistently deal 65 damage, instead of a random amount between 50 and 80.Multiple attacks will add onto the duration of the effect.Attacks now inflict Amnesia for 3 seconds.SCP-939’s mimicking no longer plays over SCP chat.
Walk speed reduce to 4.5m/s (was 5m/s). Walking footsteps are silent sprinting footsteps remain audible. Sprint speed increased to 7 m/s (was 6.5 m/s). SCP-939 is also able to see grenades that have been thrown or dropped. This is also affected by attachments on the weapon: suppressors and oil filters will reduce the range in which SCP-939 can see you, whereas barrel extenders will increase its range of vision. The louder the weapon, the further away from where 939 is able to locate it. SCP-939 can also see humans based on the loudness of weapons. On the Surface, SCP-939 can see players regardless of whether they are moving or not. If a player is sneaking or standing still, SCP-939 cannot see them unless they are in extremely close proximity to 939 (Within clawing distance). If a player is walking SCP-939 can see them from a moderate distance. If a player is running, SCP-939 can see them from a long distance. There are three levels of vision range based on what type of movement a player is doing. While crouching, SCP-939 can see humans in a short radius around it. SCP-939 makes no sound while walking, but it does make a distinct and heavy footstep sound when running.Īnother one of SCP-939's unique abilities is to see movement through walls, with its vision range based on movement, but it can only see in grayscale. SCP-939 can easily outrun a human while sprinting, but it's stamina bar runs out rapidy. SCP-939 can speak to humans in a limited fashion, and can sprint at 7 m/s with the sprint key. It also has a leap attack that can performed when fully crouched, which instantly kills humans. SCP-939 attacks players by clawing them, dealing 45 damage per slash. SCP-939 spawns in Heavy Containment Zone in SCP-939's Containment Chamber. These spines may be up to 16 cm long and are believed to be sensitive to changes in air pressure and flow." In-Game Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges. Their heads are elongated, devoid of even vestigial eyes or eye sockets.The jaw of SCP-939 are lined with red, faintly luminescent fang-like teeth.up to 6 cm in length, and encircled by heat-sensitive pit organs. "SCP-939 are endothermic, pack-based predators which display atrophy of various systems.The skins of SCP-939 are highly permeable to moisture and translucent red.Each of their four limbs end in three-fingered claws with a fourth, opposable digit, and are covered in setae which considerably augment climbing ability.